Multiplatform Arcade Game in 6 steps with SDL and OpenGL

Biicode already has the first adaptations of libraries like SDL, glui or freeglut, which standardize the access to the windows system. With a little bit of design, and aiming to simplify the life of the programmer, I designed some classes that can be very useful for simple 2D games. The following images are screenshots of two examples included in examples/game_utils. The second one corresponds to the shooting game application we’ll develop in this mini-tutorial:


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