Biicode already has the first adaptations of libraries like SDL, glui or freeglut, which standardize the access to the windows system. With a little bit of design, and aiming to simplify the life of the programmer, I designed some classes that can be very useful for simple 2D games. The following images are screenshots of two examples included in examples/game_utils. The second one corresponds to the shooting game application we’ll develop in this mini-tutorial:
How did biicode begin?
…certainly not in a parking lot, but Pablo San Segundo and I were pretty close to the one at the University the very first time Diego explained biicode to us.
I consider myself lucky for being part of biicode’s birth. The day we decided its name, or those endless meetings with a chalkboard full of diagrams, the first “battle logo” as we named our first “company mascot”.
In addition, I really enjoy my work as a university professor and engineer. Thanks to the university I have had the opportunity to devote myself to something that fascinated me since I was a child: robotics. But you cannot master robotics without solid programming skills, so I’ve been programming since I started hacking the fascinating Commodore 64, with its “peek” and “poke”, and his incredible voice synthesizer accessible through a simple command: “say”.
As a continuation of the previous post, which introduces the way in which installers for several systems are automatically generated, we will discuss now the solution adopted for windows.
The main tool used for packaging and installing the client binaries for Windows is the popular Inno Setup program. This tool is completely free of charge and supports almost every windows release since 2000.